void Update() { if (!GameManager.GameIsPaused && !GameManager.GameIsOver) { if (buffDisappearCountdown <= 0f) { willBuffDisappear = true; Destroy(gameObject); buffDisappearCountdown = 15f; } buffDisappearCountdown -= Time.deltaTime; GameObject player = GameObject.FindGameObjectWithTag("Player"); direction = (player.transform.position - transform.position); transform.Translate(direction.normalized * buffSpeed * Time.deltaTime, Space.World); if (!willBuffDisappear) { if (Vector3.Distance(transform.position, player.transform.position) <= 0.6f) { if (buffName == "Health") { if (PlayerStats.Lives < 10) { PlayerStats.Lives++; } Destroy(gameObject); } else if (buffName == "FireRate") { if (player.GetComponent <Player>().fireRate > 0.1f) { player.GetComponent <Player>().fireRate -= 0.05f; buffSpawner.ChangeBulletSpeed(); Destroy(gameObject); } else { player.GetComponent <Player>().fireRate = 0.1f; buffSpawner.ChangeBulletSpeed(); Destroy(gameObject); } } AudioSource.PlayClipAtPoint(getHitAudio, transform.position); } } } }