void GenerateRelatedBubbles() { GetComponent <AudioSource> ().PlayOneShot(bubbleSE); string w = textMesh.text; Debug.Log(w); bubbleController.SendWord(w, transform.position); this.gameObject.GetComponent <SpriteRenderer> ().enabled = false; textMesh.gameObject.SetActive(false); Invoke("BubbleDestroy", 0.7f); }
public void InputLogger() { string word = inputField.text; if (string.IsNullOrEmpty(word)) { Debug.Log("You can't send Null or Empty word"); } else { bubbleController.SendWord(word, Vector3.zero); //本番 } }