コード例 #1
0
    IEnumerator GenerateBubblesForSingleGame()
    {
        if (_levelTimer == 0)
        {
            NextLevel();
            yield return(new WaitForSeconds(0.1f));

            StartCoroutine(GenerateBubblesForSingleGame());
        }
        else
        {
            BubbleController newBubble = bubblesGenerator.GenerateNewBubble(smallBubbleSpeed, bigBubbleSpeed);
            NetController.SendMessage(NetMessageCode.NewBubble, newBubble.GenerateNewBubbleProxy());
            bubblesDict.Add(newBubble.id, newBubble);
            float nextBubbleTimeDelay =
                UnityEngine.Random.Range(bubbleGenerationDelay - ConfigDictionary.Config.bubbleGenerationDelayRandom,
                                         bubbleGenerationDelay + ConfigDictionary.Config.bubbleGenerationDelayRandom);
            yield return(new WaitForSeconds(nextBubbleTimeDelay));

            StartCoroutine(GenerateBubblesForSingleGame());
        }
    }