private void Update() { if (m_photonView.IsMine) { if (Input.GetKeyDown(KeyCode.Space) && StrengthBarController.m_strength >= 0.4f) { m_playerMovement.Jump(); StrengthBarController.LowStrength(0.5f); } if (Input.GetKeyDown(KeyCode.F) && StrengthBarController.m_strength >= 0.4f) { //GameObject tempTarget = m_targetSyst.Target; //m_bubble.ActivateBubble(tempTarget.GetComponent<PhotonView>().ViewID); m_bubble.ActivateBubble(m_photonView.ViewID); StrengthBarController.LowStrength(0.5f); } if (Input.GetKeyDown(KeyCode.Q)) { //m_targetSyst.PrevPlayer(); } if (Input.GetKeyDown(KeyCode.E)) { //m_targetSyst.NextPlayer(); } if (Input.GetKey(KeyCode.LeftShift)) { m_playerMovement.Speed = 15f; StrengthBarController.LowStrength(0.005f); } else { m_playerMovement.Speed = 10f; } } }