void pushDominos() { if (this.allDominos.Count > 0) { foreach (GameObject domino in this.allDominos) { domino.rigidbody.isKinematic = false; } GameObject firstDomino = (GameObject)this.allDominos[0]; Domino dominoAttributes = firstDomino.GetComponent <Domino>(); dominoAttributes.hasCollided = true; LevelPropertiesScript.sharedInstance().nDominosCombo = 1; firstDomino.rigidbody.AddForce(firstDomino.transform.forward * 100); LevelPropertiesScript.sharedInstance().dominosFalling = true; } BackgroundMusic bm = this.GetComponent <BackgroundMusic>(); bm.playGameFastMusic(); }