public override void Start() { // Initialization of the script. PlayerPrefab = Content.Load <Prefab>("Player"); EnemyShipPrefab = Content.Load <Prefab>("EnemyShip"); HealthUpPrefab = Content.Load <Prefab>("HealthUp"); EnemySpawnInterval = 1f; EnemySpawnCountdown = 3f; HealthUpSpawnInterval = 10f; HealthUpSpawnCountdown = HealthUpSpawnInterval; ScoreText = GameHUD?.RootElement.FindVisualChildOfType <TextBlock>("ScoreText"); HealthText = GameHUD?.RootElement.FindVisualChildOfType <TextBlock>("HealthText"); HighScoreText = GameHUD?.RootElement.FindVisualChildOfType <TextBlock>("HighScoreText"); BackgroundMusicInstance = BackgroundMusic.CreateInstance(); //OriginalCameraPosition = Initialize(); }