private void Start() { score = FindObjectOfType <Score>(); maxScore = score.Peek(); text = GetComponent <TextMesh>(); text.text = "00000000"; // 8 digits dimmer = GameObject.Find("Dimmer").GetComponent <MeshRenderer>(); audio = GetComponent <AudioSource> (); highscoreText = transform.GetChild(1).GetComponent <TextMesh>(); particles = GetComponent <ParticleSystem>(); var manager = FindObjectOfType <ScoreManager>(); CmdGetLevel(); manager.Load(level); highscore = manager.GetScore(level); highscoreText.text = "HIGHSCORE: " + highscore; BackgroundMusic.OnScoreEnter(); }