public Setting() { InitializeComponent(); _toolTip.SetToolTip(_lblMaxMagicUnit, "限制能同时存在的最大武功单位个数\n比如一个球是一个武功单位,限制最多200\n则如果当前有200个武功单位,就不能再增加武功单位,即此时释放武功等于没释放武功"); Globals.LoadSetting(); _windowMode.Checked = !Globals.IsFullScreen; _collection = GraphicsAdapter.DefaultAdapter.SupportedDisplayModes.ToList(); for (var i = 0; i < _collection.Count; i++) { var mode = _collection[i]; _resolutionList.Items.Add(mode.Width + " x " + mode.Height); if (mode.Width == Globals.WindowWidth && mode.Height == Globals.WindowHeight) { _resolutionList.SelectedIndex = i; } } _soundEffectVolume.Value = (int)(SoundEffect.MasterVolume * 100); _musicVolume.Value = (int)(BackgroundMusic.GetVolume() * 100); _maxMagicUintCtl.Value = MagicManager.MaxMagicUnit; _runSpeed.Value = Globals.RunSpeedFold; UpdateLabelText(); CenterToScreen(); }