private void resetGame() { speedPointer = 0; bgVelocity = new Vector2(speedIncrements[speedPointer++], 0); setVelocity(bgVelocity); currentIncrement = scoreIncrement; UIview.setText("score", "Score: " + 0); //scrollSpeed = -1.5f; pManager.resetPool(); bgManager.reset(); for (int i = 0; i < birds.Count; i++) { birds[i].resetGame(); } }