// Update is called once per frame void Update() { if (startGameAnimationActive) { if (bc.Animate()) { SceneManager.LoadScene("GameScene"); } } if (!menuIsOpen) { return; } if (Input.GetKeyDown(KeyCode.S)) { UpdateCurrentMenuButton(currentMenuButton + 1); } else if (Input.GetKeyDown(KeyCode.W)) { UpdateCurrentMenuButton(currentMenuButton - 1); } if (Input.GetKeyDown(KeyCode.Return)) { ClickButton(currentMenuButton); } }