public void Enter() { //PlayerPrefs.DeleteAll(); ConnectivityController.CURRENT_ACTION = ConnectivityController.ENTER_ESPORT_TOURNAMENT_ACTION; GamesManager gamesManager = new GamesManager(); EventsController nbs = new EventsController(); UserManager um = new UserManager(); StartCoroutine(nbs.checkInternetConnection((isConnected) => { // handle connection status here if (isConnected == true) { SceneManager.UnloadSceneAsync("Loader"); SceneManager.LoadScene("Loader", LoadSceneMode.Additive); UnityThreadHelper.CreateThread(() => { if (string.IsNullOrEmpty(GamesManager.GAME_ID)) { Debug.LogError("Please Insert game id in GamesManager Class(gameId)"); } else { string res = gamesManager.getGamebyId(GamesManager.GAME_ID); if (!string.IsNullOrEmpty(res)) { UnityThreadHelper.Dispatcher.Dispatch(() => { StartCoroutine(BackgroundController.SaveBackgroundImage(BackgroundController.backgroundURL)); StartCoroutine(GamesManager.SaveIcon(GamesManager.ICON_URL)); StartCoroutine(TranslationManager.SavePreferedLaguage()); }); while (GamesManager.backgroundSaved == null || TranslationManager.isDownloaded == null) { } if (GamesManager.backgroundSaved == true && TranslationManager.isDownloaded == true) { UnityThreadHelper.Dispatcher.Dispatch(() => { if (string.IsNullOrEmpty(GamesManager.GAME_ID)) { Debug.LogError("Please Insert the correct game id in GamesManager Class(gameId)"); } else { try { GameControll.isSeemba = true; if (um.getCurrentUserId() != null) { SceneManager.LoadSceneAsync("Home"); } else { SceneManager.LoadSceneAsync("Intro"); } } catch (NullReferenceException ex) { //Catch } } }); } else { UnityThreadHelper.Dispatcher.Dispatch(() => { SceneManager.UnloadSceneAsync("Loader"); SceneManager.LoadScene("ConnectionFailed", LoadSceneMode.Additive); }); } } else { Debug.LogError("Please Insert game id in GamesManager Class(gameId)"); UnityThreadHelper.Dispatcher.Dispatch(() => { SceneManager.UnloadSceneAsync("Loader"); }); } } }); } else { try { SceneManager.UnloadSceneAsync("ConnectionFailed"); } catch (ArgumentException ex) { } SceneManager.LoadScene("ConnectionFailed", LoadSceneMode.Additive); SceneManager.UnloadSceneAsync("Loader"); } })); }