public void FadeOut() { foreach (AudioSource aSource in audioSources) { StartCoroutine(AudioUtility.FadeOutAndStopAudioSource(aSource, cue.fadeOutTime)); } print("FADE OUT: " + audioSources[toggle].clip + " on: " + gameObject.name); }
public void FadeOut() { StartCoroutine(StopLoopAfterFadeOut()); foreach (AudioSource aSource in audioSources) { StartCoroutine(AudioUtility.FadeOutAndStopAudioSource(aSource, cue.fadeOutTime)); } print("FADE OUT: " + gameObject.name); }
public void FadeOutAndStop() { StartCoroutine(AudioUtility.FadeOutAndStopAudioSource(audioSource, cue.fadeOutTime)); }