public void FadeOut()
    {
        foreach (AudioSource aSource in audioSources)
        {
            StartCoroutine(AudioUtility.FadeOutAndStopAudioSource(aSource, cue.fadeOutTime));
        }

        print("FADE OUT: " + audioSources[toggle].clip + " on: " + gameObject.name);
    }
    public void FadeOut()
    {
        StartCoroutine(StopLoopAfterFadeOut());
        foreach (AudioSource aSource in audioSources)
        {
            StartCoroutine(AudioUtility.FadeOutAndStopAudioSource(aSource, cue.fadeOutTime));
        }

        print("FADE OUT: " + gameObject.name);
    }
Пример #3
0
 public void FadeOutAndStop()
 {
     StartCoroutine(AudioUtility.FadeOutAndStopAudioSource(audioSource, cue.fadeOutTime));
 }