private void HandleFogAudio() { // Track player distance from fog wall var distance = Vector2.Distance(_player.transform.position, transform.position); _audioSource.volume = AudioUtility.GetDynamicVolumeUsingDistance( distance: distance, maxDistance: _startSmallFaces, minDistance: _startBigFaceOpen, minVolume: _minFogVolume, maxVolume: _maxFogVolume ); if (!_audioSource.isPlaying) { _audioSource.Play(); } }