public void FadeIn() { foreach (AudioSource aSource in audioSources) { aSource.volume = 0; StartCoroutine(AudioUtility.FadeAudioSource(aSource, cue.fadeInTime, cue.Volume)); } print("FADE IN: " + audioSources[toggle].clip + " on: " + gameObject.name); }
public void FadeOut() { StartCoroutine(AudioUtility.FadeAudioSource(audioSource, cue.fadeOutTime, 0)); }
public void FadeIn() { audioSource.volume = 0; StartCoroutine(AudioUtility.FadeAudioSource(audioSource, cue.fadeInTime, cue.Volume)); }