public override void OnStateUpdate() { AudioEvent.ApplyChannelParameters(); if (!AudioEvent.AudioSource.isPlaying) { AudioEvent.EnterState("Stopping"); } if (AudioEvent.ShouldBeVirtual()) { AudioEvent.EnterState("Virtualizing"); } }
private void Play() { //we start to play the sound AudioEvent.ApplyChannelParameters(); AudioEvent.AudioSource.Play(); }