Пример #1
0
        public override void OnStateUpdate()
        {
            AudioEvent.ApplyChannelParameters();
            if (!AudioEvent.AudioSource.isPlaying)
            {
                AudioEvent.EnterState("Stopping");
            }

            if (AudioEvent.ShouldBeVirtual())
            {
                AudioEvent.EnterState("Virtualizing");
            }
        }
Пример #2
0
 private void Play()
 {
     //we start to play the sound
     AudioEvent.ApplyChannelParameters();
     AudioEvent.AudioSource.Play();
 }