void SimulateFootsteps() { if (!AvatarIsInView() && (blackBoard.movementSpeed / Time.deltaTime) > 1f && blackBoard.isGrounded) { if (Time.time >= nextFootstepTime) { if ((blackBoard.movementSpeed / Time.deltaTime) > 6f) { if (footstepRun != null) { footstepRun.Play(true); } if (clothesRustleShort != null) { clothesRustleShort.Play(true); } nextFootstepTime = Time.time + RUN_INTERVAL_SEC; } else { if (footstepWalk != null) { footstepWalk.Play(true); } if (clothesRustleShort != null) { clothesRustleShort.PlayScheduled(Random.Range(0.05f, 0.1f)); } nextFootstepTime = Time.time + WALK_INTERVAL_SEC; } } } }
// Faking footsteps when in first-person mode, since animations won't play void OnWalk(float distance) { if (cameraController == null) { GameObject camObj = GameObject.Find("CameraController"); if (camObj != null) { cameraController = camObj.GetComponent <CameraController>(); } return; } if (cameraController.currentCameraState.name != "FirstPerson") { return; } if (intervalTimer < 0f) { if (distance > WALK_RUN_CROSSOVER_DISTANCE) { if (footstepRun != null) { footstepRun.Play(true); } if (clothesRustleShort != null) { clothesRustleShort.Play(true); } intervalTimer = RUN_INTERVAL_SEC; } else { if (footstepWalk != null) { footstepWalk.Play(true); } if (clothesRustleShort != null) { clothesRustleShort.PlayScheduled(Random.Range(0.05f, 0.1f)); } intervalTimer = WALK_INTERVAL_SEC; } } intervalTimer -= Time.deltaTime; }
// Faking footsteps when in first-person mode, since animations won't play void OnWalk(float distance) { if (CommonScriptableObjects.cameraMode.Get() != CameraMode.ModeId.FirstPerson) { return; } if (intervalTimer < 0f) { distance /= Time.deltaTime; if (distance > WALK_RUN_CROSSOVER_DISTANCE) { if (footstepRun != null) { footstepRun.Play(true); } if (clothesRustleShort != null) { clothesRustleShort.Play(true); } intervalTimer = RUN_INTERVAL_SEC; } else { if (footstepWalk != null) { footstepWalk.Play(true); } if (clothesRustleShort != null) { clothesRustleShort.PlayScheduled(Random.Range(0.05f, 0.1f)); } intervalTimer = WALK_INTERVAL_SEC; } } intervalTimer -= Time.deltaTime; }
void PlayVoiceReaction(string bodyShape) { float chanceToPlay = 0.75f; AudioEvent eventReaction = null; if (bodyShape.Contains("Female")) { eventReaction = eventReactionFemale; } else { eventReaction = eventReactionMale; } if (lastSelectedWearable != null) { if (lastSelectedWearable.rarity == Rarity.EPIC || lastSelectedWearable.rarity == Rarity.LEGENDARY || lastSelectedWearable.rarity == Rarity.MYTHIC || lastSelectedWearable.rarity == Rarity.UNIQUE) { eventReaction.RandomizeIndex(14, 28); chanceToPlay = 1f; } else { eventReaction.RandomizeIndex(0, 14); } } if (eventReaction != null && Random.Range(0f, 1f) <= chanceToPlay) { if (!eventReaction.source.isPlaying) { eventReaction.PlayScheduled(0.6f); } } }
public void PlayHappySound(float delay) { audioEventHappy.PlayScheduled(delay); }