public void EnterPauseMenu() { if (_pauseMenu.activeSelf) // exit pause menu { AudioEvent.PostEvent("ExitPauseMenu", gameObject); UnPause(); StartCoroutine(BurnPauseMenu(1)); } else //Enter Pause Menu { _pauseMenu.SetActive(true); Pause(); AudioEvent.PostEvent("EnterPauseMenu", gameObject); if (PlayerPrefs.GetString("Language") == "English") { _pauseMenu.transform.Find("Burn").GetComponent <Image>().material = PauseBurnEnglish; } else { _pauseMenu.transform.Find("Burn").GetComponent <Image>().material = PauseBurnDanish; } } }
public void ContinueGame() { _loadVisuals.SetActive(true); //SceneManager.LoadScene("Loading"); AudioEvent.PostEvent("ContinueGame", gameObject); SceneManager.LoadScene("MainPlayerScene"); }
public void NewGame() { _loadVisuals.SetActive(true); storyProgression.Value = StoryProgression.EStoryProgression.At_Tutorial; PlayerPrefs.SetInt("Progression", 0); //SceneManager.LoadScene("Loading"); AudioEvent.PostEvent("NewGame", gameObject); SceneManager.LoadScene("MainPlayerScene"); }
public void ExitOptions() { _optionsMenu.SetActive(false); if (MatchStickVisual != null) { MatchStickVisual?.SetActive(true); } AudioEvent.PostEvent("ExitOptions", gameObject); }
public void OpenOptions() { if (MatchStickVisual != null) { MatchStickVisual.SetActive(false); } _optionsMenu.SetActive(true); StartCoroutine(BurnOptionsMenu(2)); AudioEvent.PostEvent("OpenOptions", gameObject); }
public void ChangeLanguageToEnglish() { PlayerPrefs.SetString("Language", "English"); AudioEvent.PostEvent("ChangeLanguageToEnglish", gameObject); _flagGlowDK.SetActive(false); _flagGlowUK.SetActive(true); _knob.transform.localEulerAngles = new Vector3(0, 0, 40); if (_pauseMenu != null) { _pauseMenu.transform.Find("Burn").GetComponent <Image>().material = PauseBurnEnglish; } }
public void GoToMainMenu() { UnPause(); SceneManager.LoadScene("MainMenu"); AudioEvent.PostEvent("GoToMainMenu", gameObject); }