protected override void Dispose(bool disposing) { if (disposing) { fMessages.Clear(); fMessages = null; fEnemies.Dispose(); fEnemies = null; } base.Dispose(disposing); }
protected override void Dispose(bool disposing) { if (disposing) { Abilities.Dispose(); Skills.Dispose(); Dialog.Dispose(); Inventory = null; Lands = null; } base.Dispose(disposing); }