public void ShowItems(int itemCount) { canUseItemList = ItemListTool.GetCanUseItemList(AttributeList.gameObject, "Attribute"); for (int i = 0; i < itemCount; i++) { GameObject go = ItemListTool.GetNewItemObj(canUseItemList, AttributeList.gameObject, Attribute0.gameObject); go.transform.name = "Attribute" + i.ToString(); go.GetComponent <UILabel>().text = properTitelList[i] + ":" + propertyValueList[i]; } AttributeList.Reposition(); ItemListTool.ActiveUnuseItem(canUseItemList); }
public void ShowPropertys(int propertyCount) { attributeList.Clear(); canUsePropertyList = ItemListTool.GetCanUseItemList(AttributeList.gameObject, "Attribute"); for (i = 0; i < propertyCount; i++) { GameObject go = ItemListTool.GetNewItemObj(canUsePropertyList, AttributeList.gameObject, Attribute0.gameObject); go.transform.name = "Attribute" + i.ToString(); EquipAttribute attriView; if (go.GetComponent <EquipAttribute>() == null) { attriView = go.AddComponent <EquipAttribute>(); } else { attriView = go.GetComponent <EquipAttribute>(); } attriView.Init(); attributeList.Add(attriView); } AttributeList.Reposition(); ItemListTool.ActiveUnuseItem(canUsePropertyList); }