public override void StartEvent() { Text = "I feel empty...."; ConversationActor = Actors.Capsules(); { var choice = NewEventChoice("ANALYZE"); choice.AddNextEvent <Capsules_A_1>(); } }
public override void StartEvent() { Text = "Capsules are depleted.\n\nThey do contain an unknown stray traces..."; ConversationActor = Actors.Capsules(); { var choice = NewEventChoice("ANALYZE"); choice.AddNextEvent <Capsules_A_2>(); } }
public override void PlayEvent() { Text = "Quickly... I... I have to tell you something... Before she notices...\n\nMedicinal substance detected, large quantities of-"; EventActor = Actors.Capsules(); { var choice = NewChoice("[curious] ANALYZE"); choice.AddNextEvent <Capsules_B_Interaction_2>(); } }
public override void PlayEvent() { Text = "I feel empty..."; EventActor = Actors.Capsules(); { var choice = NewChoice("ANALYZE"); choice.AddNextEvent <Capsules_A_1>(); } }
public override void PlayEvent() { Text = "Wait... there is something...\n\nStray traces of-"; EventActor = Actors.Capsules(); { var choice = NewChoice("[curious] ANALYZE"); choice.AddNextEvent <Capsules_A_2>(); } }
public override void StartEvent() { Text = "A large number of canisters detected. Not all are deprived of its original contents. Medicinal substance detected, large quantities of... "; ConversationActor = Actors.Capsules(); { var choice = NewEventChoice("..."); choice.AddNextEvent <Capsules_B_Interaction_2>(); } }