コード例 #1
0
    public override void StartEvent()
    {
        Text = "I feel empty....";
        ConversationActor = Actors.Capsules();

        {
            var choice = NewEventChoice("ANALYZE");
            choice.AddNextEvent <Capsules_A_1>();
        }
    }
コード例 #2
0
    public override void StartEvent()
    {
        Text = "Capsules are depleted.\n\nThey do contain an unknown stray traces...";
        ConversationActor = Actors.Capsules();

        {
            var choice = NewEventChoice("ANALYZE");
            choice.AddNextEvent <Capsules_A_2>();
        }
    }
コード例 #3
0
    public override void PlayEvent()
    {
        Text       = "Quickly... I... I have to tell you something... Before she notices...\n\nMedicinal substance detected, large quantities of-";
        EventActor = Actors.Capsules();

        {
            var choice = NewChoice("[curious] ANALYZE");
            choice.AddNextEvent <Capsules_B_Interaction_2>();
        }
    }
コード例 #4
0
    public override void PlayEvent()
    {
        Text       = "I feel empty...";
        EventActor = Actors.Capsules();

        {
            var choice = NewChoice("ANALYZE");
            choice.AddNextEvent <Capsules_A_1>();
        }
    }
コード例 #5
0
    public override void PlayEvent()
    {
        Text       = "Wait... there is something...\n\nStray traces of-";
        EventActor = Actors.Capsules();

        {
            var choice = NewChoice("[curious] ANALYZE");
            choice.AddNextEvent <Capsules_A_2>();
        }
    }
コード例 #6
0
    public override void StartEvent()
    {
        Text = "A large number of canisters detected. Not all are deprived of its original contents. Medicinal substance detected, large quantities of...  ";
        ConversationActor = Actors.Capsules();

        {
            var choice = NewEventChoice("...");
            choice.AddNextEvent <Capsules_B_Interaction_2>();
        }
    }