public override void PlayEvent() { Text = "...So get lost, if you know what's good for you."; EventActor = Actors.AI_Plant_JULES_FERN(); { var choice = NewChoice("[hurt] affirmative."); } }
public override void StartEvent() { Text = "So get lost, if you know what's good for you."; ConversationActor = Actors.AI_Plant_JULES_FERN(); { var choice = NewEventChoice("[hurt] affirmative."); } }
public override void PlayEvent() { Text = "...a robot must protect its own existence as long as such protection does not conflict with the First or Second Laws..."; EventActor = Actors.AI_Plant_JULES_FERN(); { var choice = NewChoice("[curious] affirmative."); choice.AddNextEvent <Plant_C_Interaction_2>(); } }