Esempio n. 1
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    public override void StartEvent()
    {
        Text = "I feel empty....";
        ConversationActor = Actors.Capsules();

        {
            var choice = NewEventChoice("ANALYZE");
            choice.AddNextEvent <Capsules_A_1>();
        }
    }
Esempio n. 2
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    public override void StartEvent()
    {
        Text = "Capsules are depleted.\n\nThey do contain an unknown stray traces...";
        ConversationActor = Actors.Capsules();

        {
            var choice = NewEventChoice("ANALYZE");
            choice.AddNextEvent <Capsules_A_2>();
        }
    }
Esempio n. 3
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    public override void PlayEvent()
    {
        Text       = "Quickly... I... I have to tell you something... Before she notices...\n\nMedicinal substance detected, large quantities of-";
        EventActor = Actors.Capsules();

        {
            var choice = NewChoice("[curious] ANALYZE");
            choice.AddNextEvent <Capsules_B_Interaction_2>();
        }
    }
Esempio n. 4
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    public override void PlayEvent()
    {
        Text       = "I feel empty...";
        EventActor = Actors.Capsules();

        {
            var choice = NewChoice("ANALYZE");
            choice.AddNextEvent <Capsules_A_1>();
        }
    }
Esempio n. 5
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    public override void PlayEvent()
    {
        Text       = "Wait... there is something...\n\nStray traces of-";
        EventActor = Actors.Capsules();

        {
            var choice = NewChoice("[curious] ANALYZE");
            choice.AddNextEvent <Capsules_A_2>();
        }
    }
Esempio n. 6
0
    public override void StartEvent()
    {
        Text = "A large number of canisters detected. Not all are deprived of its original contents. Medicinal substance detected, large quantities of...  ";
        ConversationActor = Actors.Capsules();

        {
            var choice = NewEventChoice("...");
            choice.AddNextEvent <Capsules_B_Interaction_2>();
        }
    }