public override void OnServerDisconnect(NetworkConnection conn) { base.OnServerDisconnect(conn); Log("[Server] " + conn.address + " lost connection."); FpsActorController justLeft; ConnectedPlayers.TryGetValue(conn, out justLeft); if (justLeft == null) { Log("[Server] Unable to drop actor - not in dictionary."); return; } ActorManager.Drop(justLeft.actor); }