public void SetUp() { _pathfindingManager = new PathfindingManager(); _pathfindingManager.Start(); _actorManager = new ActorManager(_pathfindingManager); _jobManager = new JobManager(_actorManager, _pathfindingManager, this); _jobManager.Start(); _actor = new Actor(0, 0, Locomotion.Walk); _actorManager.Add(_actor); }
protected virtual void Awake() { ActorManager.Add(this); }