/// <summary> /// Rotates the active robot about its origin by a set vector /// </summary> public void RotateRobot(Vector3 rotation) { ActiveRobot.RotateRobot(rotation); }
/// <summary> /// Rotates the active robot about its origin by a mathematical 4x4 matrix /// </summary> public void RotateRobot(BulletSharp.Math.Matrix rotationMatrix) { ActiveRobot.RotateRobot(rotationMatrix); }