/// <summary> /// Loads a manipulator for Mix and Match mode and maps it to the robot. /// </summary> /// <param name="directory"></param> /// <returns></returns> public bool LoadManipulator(string directory, GameObject robotGameObject) { ActiveRobot.RobotHasManipulator = true; return(ActiveRobot.InitializeManipulator(directory, robotGameObject)); }
/// <summary> /// Loads a manipulator for Mix and Match mode and maps it to the robot. /// </summary> /// <param name="directory"></param> /// <returns></returns> public bool LoadManipulator(string directory) { ActiveRobot.RobotHasManipulator = true; return(ActiveRobot.InitializeManipulator(directory, null)); }