コード例 #1
0
    public virtual void OnPhotonPlayerConnected(PhotonPlayer newPlayer)
    {
        Debug.Log("OnPhotonPlayerConnected " + newPlayer);

        if (PhotonNetwork.room.PlayerCount == CountPlayerInGame)
        {
            PhotonNetwork.LoadLevel(GameSceneName);
        }

        ActionManager.Action_OnPhotonPlayerConnected();
    }