コード例 #1
0
 public virtual void OnJoinedRoom()
 {
     PhotonNetwork.automaticallySyncScene = true;
     PhotonNetwork.playerName             = "TestUser_" + UnityEngine.Random.Range(0, int.MaxValue);
     if (CountPlayerInGame == 1)
     {
         PhotonNetwork.LoadLevel(GameSceneName);
     }
     ActionManager.Action_OnJoinedRoom();
 }