private INTERNAL_CALL_CreateScene ( string sceneName, |
||
sceneName | string | |
value | ||
return | void |
/// <summary> /// <para>Create an empty new scene with the given name additively.</para> /// </summary> /// <param name="sceneName">The name of the new scene. It cannot be empty or null, or same as the name of the existing scenes.</param> public static Scene CreateScene(string sceneName) { Scene scene; SceneManager.INTERNAL_CALL_CreateScene(sceneName, out scene); return(scene); }
public static Scene CreateScene(string sceneName) { Scene result; SceneManager.INTERNAL_CALL_CreateScene(sceneName, out result); return(result); }