INTERNAL_CALL_CreateScene() 개인적인 메소드

private INTERNAL_CALL_CreateScene ( string sceneName, Scene &value ) : void
sceneName string
value Scene
리턴 void
예제 #1
0
        /// <summary>
        ///   <para>Create an empty new scene with the given name additively.</para>
        /// </summary>
        /// <param name="sceneName">The name of the new scene. It cannot be empty or null, or same as the name of the existing scenes.</param>
        public static Scene CreateScene(string sceneName)
        {
            Scene scene;

            SceneManager.INTERNAL_CALL_CreateScene(sceneName, out scene);
            return(scene);
        }
예제 #2
0
        public static Scene CreateScene(string sceneName)
        {
            Scene result;

            SceneManager.INTERNAL_CALL_CreateScene(sceneName, out result);
            return(result);
        }