private UnloadSceneNameIndexInternal ( string sceneName, int sceneBuildIndex, bool immediately, bool &outSuccess ) : |
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sceneName | string | |
sceneBuildIndex | int | |
immediately | bool | |
outSuccess | bool | |
return |
private UnloadSceneNameIndexInternal ( string sceneName, int sceneBuildIndex, bool immediately, bool &outSuccess ) : |
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sceneName | string | |
sceneBuildIndex | int | |
immediately | bool | |
outSuccess | bool | |
return |