public SetInput ( |
||
source | ||
index | int | |
return | bool |
static public int SetInput(IntPtr l) { try { UnityEngine.Experimental.Director.AnimationPlayable self = (UnityEngine.Experimental.Director.AnimationPlayable)checkSelf(l); UnityEngine.Experimental.Director.AnimationPlayable a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); var ret = self.SetInput(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
internal static bool SetInputValidated(AnimationPlayable target, Playable source, int index, System.Type typeofTarget) { return(target.SetInput(source, index)); }
internal static bool SetInputValidated(AnimationPlayable target, Playable source, int index, System.Type typeofTarget) { return target.SetInput(source, index); }