SetInputs() public method

public SetInputs ( IEnumerable sources ) : bool
sources IEnumerable
return bool
Esempio n. 1
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 static public int SetInputs(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.AnimationPlayable self = (UnityEngine.Experimental.Director.AnimationPlayable)checkSelf(l);
         System.Collections.Generic.IEnumerable <UnityEngine.Experimental.Director.AnimationPlayable> a1;
         checkType(l, 2, out a1);
         var ret = self.SetInputs(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 internal static bool SetInputsValidated(AnimationPlayable target, IEnumerable <Playable> sources, System.Type typeofTarget)
 {
     return(target.SetInputs(sources));
 }
 internal static bool SetInputsValidated(AnimationPlayable target, IEnumerable<Playable> sources, System.Type typeofTarget)
 {
     return target.SetInputs(sources);
 }