SetInput() public méthode

public SetInput ( AnimationPlayable source, int index ) : bool
source AnimationPlayable
index int
Résultat bool
Exemple #1
0
 static public int SetInput(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.AnimationPlayable self = (UnityEngine.Experimental.Director.AnimationPlayable)checkSelf(l);
         UnityEngine.Experimental.Director.AnimationPlayable a1;
         checkType(l, 2, out a1);
         System.Int32 a2;
         checkType(l, 3, out a2);
         var ret = self.SetInput(a1, a2);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 internal static bool SetInputValidated(AnimationPlayable target, Playable source, int index, System.Type typeofTarget)
 {
     return(target.SetInput(source, index));
 }
 internal static bool SetInputValidated(AnimationPlayable target, Playable source, int index, System.Type typeofTarget)
 {
     return target.SetInput(source, index);
 }