static public int RemoveAllInputs(IntPtr l) { try { UnityEngine.Experimental.Director.AnimationPlayable self = (UnityEngine.Experimental.Director.AnimationPlayable)checkSelf(l); var ret = self.RemoveAllInputs(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
internal static bool RemoveAllInputsValidated(AnimationPlayable target, System.Type typeofTarget) { return(target.RemoveAllInputs()); }
internal static bool RemoveAllInputsValidated(AnimationPlayable target, System.Type typeofTarget) { return target.RemoveAllInputs(); }