RemoveAllInputs() public méthode

public RemoveAllInputs ( ) : bool
Résultat bool
Exemple #1
0
 static public int RemoveAllInputs(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.AnimationPlayable self = (UnityEngine.Experimental.Director.AnimationPlayable)checkSelf(l);
         var ret = self.RemoveAllInputs();
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 internal static bool RemoveAllInputsValidated(AnimationPlayable target, System.Type typeofTarget)
 {
     return(target.RemoveAllInputs());
 }
 internal static bool RemoveAllInputsValidated(AnimationPlayable target, System.Type typeofTarget)
 {
     return target.RemoveAllInputs();
 }