Esempio n. 1
0
        private static string CopyMeshToExportDestination(string prefabPath)
        {
            string newPrefabPath = UrdfExportPathHandler.GetNewMeshPath(Path.GetFileName(prefabPath));

            if (Path.GetExtension(prefabPath)?.ToLower() == ".dae")
            {
                CopyDaeTextureToExportDestination(prefabPath, Path.GetDirectoryName(newPrefabPath));
            }

            prefabPath = UrdfAssetPathHandler.GetFullAssetPath(prefabPath);

            CopyFileToNewLocation(prefabPath, newPrefabPath);

            return(newPrefabPath);
        }
Esempio n. 2
0
        private static string CreateNewStlFile(GameObject geometryObject, bool isCollisionGeometry)
        {
            Debug.Log("Did not find an existing STL or DAE file for Geometry Mesh "
                      + geometryObject.name + ". Exporting a new STL file.", geometryObject);

            string newMeshPath = UrdfExportPathHandler.GetNewMeshPath(geometryObject.name + ".stl");

            StlExporter stlExporter = new StlExporter(newMeshPath, geometryObject, isCollisionGeometry);

            if (!stlExporter.Export())
            {
                Debug.LogWarning("Mesh export for geometry " + geometryObject.name + " failed.", geometryObject);
            }

            return(newMeshPath);
        }