public override void OfferHeal(PlayerMobile m) { Direction = GetDirectionTo(m); if (m.CheckYoungHealTime()) { Say(501229); // You look like you need some healing my child. m.PlaySound(0x1F2); m.FixedEffect(0x376A, 9, 32); m.Hits = m.HitsMax; Effects.SendLocationParticles(EffectItem.Create(this.Location, this.Map, EffectItem.DefaultDuration), 0x3728, 1, 10, 0x26B6); Effects.PlaySound(this.Location, this.Map, this.BaseSoundID); Delete(); } else { PublicOverheadMessage(0, 96, true, "Haven't we done enough?"); Effects.SendLocationParticles(EffectItem.Create(this.Location, this.Map, EffectItem.DefaultDuration), 0x3728, 1, 10, 0x26B6); Effects.PlaySound(this.Location, this.Map, this.BaseSoundID); Delete(); // Say( 501228 ); // I can do no more for you at this time. } }
public virtual void OfferHeal(PlayerMobile m) { Direction = GetDirectionTo(m); Say(501229); //You look like you need some healing my child. m.PlaySound(0x1F2); m.FixedEffect(0x376A, 9, 32); m.Hits = m.HitsMax; m.Poison = null; }
public virtual void OfferHeal(PlayerMobile m) { Direction = GetDirectionTo(m); if (m.CheckYoungHealTime()) { Say(501229); // You look like you need some healing my child. m.PlaySound(0x1F2); m.FixedEffect(0x376A, 9, 32); m.Hits = m.HitsMax; } else { Say(501228); // I can do no more for you at this time. } }
public virtual void OfferHeal(PlayerMobile m) { Direction = GetDirectionTo(m); if (m.CheckYoungHealTime()) { Say("Vous semblez avoir besoin de soin"); // You look like you need some healing my child. m.PlaySound(0x1F2); m.FixedEffect(0x376A, 9, 32); m.Hits = m.HitsMax; } else { Say("Je ne peux rien faire de plus pour vous"); // I can do no more for you at this time. } }
public virtual void OfferHeal(PlayerMobile m) { Direction = GetDirectionTo(m); if (m.Alive) { Say(501229); // You look like you need some healing my child. m.PlaySound(0x1F2); m.FixedEffect(0x376A, 9, 32); m.Hits = m.HitsMax; } else { Say("Thou'rt not a decent and good person. I shall not heal thee."); } }
public virtual void OfferHeal(PlayerMobile m) { Direction = GetDirectionTo(m); // if ( m.CheckYoungHealTime() ) if (DateTime.Now >= m_NextResurrect) { Say("Here's some help"); // You look like you need some healing my child. Say("In Vas Mani"); m.PlaySound(0x1F2); m.FixedEffect(0x376A, 9, 32); m.Hits = (m.Hits + 50); m_NextResurrect = DateTime.Now + ResurrectDelay; } else { Say("You should be good"); // I can do no more for you at this time. } }
public virtual void OfferHeal( PlayerMobile m ) { Direction = GetDirectionTo( m ); // if ( m.CheckYoungHealTime() ) if ( DateTime.Now >= m_NextResurrect ) { Say("Here's some help"); // You look like you need some healing my child. Say("In Vas Mani"); m.PlaySound( 0x1F2 ); m.FixedEffect( 0x376A, 9, 32 ); m.Hits = (m.Hits + 50); m_NextResurrect = DateTime.Now + ResurrectDelay; } else { Say("You should be good"); // I can do no more for you at this time. } }
public virtual void OfferHeal( PlayerMobile m ) { Direction = GetDirectionTo( m ); if ( m.CheckYoungHealTime() ) { Say( 501229 ); // You look like you need some healing my child. m.PlaySound( 0x1F2 ); m.FixedEffect( 0x376A, 9, 32 ); m.Hits = m.HitsMax; } else { Say( 501228 ); // I can do no more for you at this time. } }
public override void OfferHeal( PlayerMobile m ) { Direction = GetDirectionTo( m ); if ( m.CheckYoungHealTime() ) { Say( 501229 ); // You look like you need some healing my child. m.PlaySound( 0x1F2 ); m.FixedEffect( 0x376A, 9, 32 ); m.Hits = m.HitsMax; Effects.SendLocationParticles( EffectItem.Create( this.Location, this.Map, EffectItem.DefaultDuration ), 0x3728, 1, 10, 0x26B6 ); Effects.PlaySound( this.Location, this.Map, this.BaseSoundID ); Delete(); } else { PublicOverheadMessage( 0, 96, true, "Haven't we done enough?" ); Effects.SendLocationParticles( EffectItem.Create( this.Location, this.Map, EffectItem.DefaultDuration ), 0x3728, 1, 10, 0x26B6 ); Effects.PlaySound( this.Location, this.Map, this.BaseSoundID ); Delete(); // Say( 501228 ); // I can do no more for you at this time. } }
public override void OfferHeal( PlayerMobile m ) { Direction = GetDirectionTo( m ); if ( m.CheckYoungHealTime() ) { Say( "Let me annoint thee with oil, my child." ); m.PlaySound( 0x1F2 ); m.FixedEffect( 0x376A, 9, 32 ); m.Hits = m.HitsMax; } else { Say( 501228 ); // I can do no more for you at this time. } }
public virtual void OfferHeal( PlayerMobile m ) { Direction = GetDirectionTo( m ); Say( 501229 ); //You look like you need some healing my child. m.PlaySound( 0x1F2 ); m.FixedEffect( 0x376A, 9, 32 ); m.Hits = m.HitsMax; m.Poison = null; }
public virtual void OfferHeal( PlayerMobile m ) { Direction = GetDirectionTo( m ); if ( m.CheckYoungHealTime() ) { Say( "Vous semblez avoir besoin de soin" ); // You look like you need some healing my child. m.PlaySound( 0x1F2 ); m.FixedEffect( 0x376A, 9, 32 ); m.Hits = m.HitsMax; } else { Say( "Je ne peux rien faire de plus pour vous" ); // I can do no more for you at this time. } }