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Ulmeta

Ulmeta Core and Scripts; RunUO branch circa 2003. by: enroq, aka eqlogic

As promised.

This repository contains the following features.

Player Perks (special abilities)
Customizable Player Factions
Essence of Character (akin to XP - gained by walking, talking, stealing, buying items, killing players, getting Ko'd, casting spells, etc)
Flying Carpets
Real-time global player market
In-game google translations (Vii)
Player Languages (Runic Fonts)
Knockout (turns screen black, minor reskill protection)
Player Races with special abilities
Multi-tier currency (copper, silver, gold)
Ferry System
Combat, Speech, and Command Logging
Lockpickable, Trappable doors
Bounty Contracts
Killable guards
Realistic Fatigue for player and mounts; accounts for weight, strength, weight of leggings, hunger/thirst, incline
Aos/UO:LBR blend; pre-aos spell logic & resist combined with aos resists
Hair changing gump for players
Enhanced stealth, lighting affects ability to hide, ability to run while hidden and see the hidden via perks
Enhanced disguise gump, diguises can be detected by forensics based; player versus player forensics
Usable cannons
Enhanced fishing, you can get black pearl oysters and some other stuff..
Advanced player overview gump accessed via context menu
Jumping; based on dex/str; accessed via context
Rotting food
Runescribing
Altered magery; checks weapon material, only allows wood to be cast through: staves, wands, clubs, woodenshields, bows; can only mark runes on abattoirs; reagents are not required but lower mana use by 50% when used; pre-aos magic reflect/harm; increased fire-field damage
Hunger/Thirst; affects regen and skill gain
Can injure when running barefoot
Requires two hands (without perk) to use bandages; bandages do not cure poison
Altered weight capacity formula
Follower limit of two; animal lore and perks increase follower limit
Low health increases stamina regen
Context menu for knocking on doors
28-day item decay
Realistic lights, requires oil and such
Purged some aos abilities, like luck
Npcs regen health, stam and mana based on stats, like players
No need to be in thieves guild to steal from players
Modified weights on resources, armor, weapons
Unique surname registry
No currency in loot
Direction affects parry
Enhanced player help; allows players to rate staff interactions.
Power scrolls up to 125
Combat fatigue; stamina loss based on weapon, gloves, and arm layered objects weights.
Weight effects melee damage.
Mounts can be injured, losing ability to walk/run; requires skilled vet with sewing kit to mend.
Harvestable crops
[killl; [explode; [implode
[randomize (startid, endid, z, affect floortiles)
Message of the day
Enhanced player profiles (unlimited characters)
No Fame/Karma
No Necromancy, Chivalry
No samurai/elven/gargoyle support
FTP backup
.NET 4.5 and 64-bit networking support
Gump.Remove() overflow fix
Container.OutOfRange() called when opener moves out of range
NetState overflow exception fixes
SkillUsed event (notify system when a skill is used)
Item.PrivateOverheadMessage() (send messages from an item to a single client)
VisualStudio and compile-once integration
Map.TopZ and Map.BottomZ constants
Mobile.Height constant
VB.NET script support removed
Utility.AssignRandomFacialHair gives females beards fixed
No young player status
No death shrouds
global chat
starting skill scrolls

Non-original features:

Courageous' Line Of Sight
Xml Spawner
Command Attribute
[adddoors
Remote admin
Knive's townhouses v2.01
Battle Chess
Regions in a box

I don't think that's all, but I'll keep it updated.

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Ulmeta Core and Scripts; RunUO branch circa 2003.

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