GetNormalizedPivot() public static method

public static GetNormalizedPivot ( Sprite sprite ) : Vector2
sprite UnityEngine.Sprite
return Vector2
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        private void ShiftTransformAfterResize(Transform transform, Sprite sprite, int oldWidth, int oldHeight, int newWidth, int newHeight)
        {
            Vector2 pivot         = Utility.GetNormalizedPivot(sprite);
            float   pixelsToUnits = Utility.GetPixelsToUnits(sprite);
            Vector2 sizeDelta     = new Vector2(newWidth - oldWidth, newHeight - oldHeight);

            transform.Translate(Vector2.Scale(sizeDelta, pivot) / pixelsToUnits, Space.Self);
        }