DrawPixelLine() public static method

public static DrawPixelLine ( Texture2D texture, Brush brush, IntVector2 p1, IntVector2 p2 ) : void
texture UnityEngine.Texture2D
brush Brush
p1 Assets.RagePixel2.Editor.Utility.IntVector2
p2 Assets.RagePixel2.Editor.Utility.IntVector2
return void
Esempio n. 1
0
        public void OnMouseDrag(RagePixelState state)
        {
            if (Event.current.button != 0 || !ActiveDrag)
            {
                return;
            }

            Vector2Int pixel = state.ScreenToPixel(Event.current.mousePosition, false);

            var lastPixel = _lastMousePixel.Value;

            Utility.DrawPixelLine(state.Sprite.texture, state.Brush, lastPixel, pixel);

            if (state.SpriteRenderer.drawMode == SpriteDrawMode.Tiled)
            {
                var texSize = new Vector2Int(state.Sprite.texture.width, state.Sprite.texture.height);

                var diff    = pixel - lastPixel;
                var lastPos = new Vector2Int(lastPixel.x % texSize.x, lastPixel.y % texSize.y);
                var pos     = lastPos + diff;

                var shift1 = new Vector2Int(0, 0);
                var shift2 = new Vector2Int(texSize.x, 0);
                var shift3 = new Vector2Int(0, texSize.y);
                var shift4 = new Vector2Int(texSize.x, texSize.y);

                Utility.DrawPixelLine(state.Sprite.texture, state.Brush, lastPos + shift1, pos + shift1);
                Utility.DrawPixelLine(state.Sprite.texture, state.Brush, lastPos + shift2, pos + shift2);
                Utility.DrawPixelLine(state.Sprite.texture, state.Brush, lastPos + shift3, pos + shift3);
                Utility.DrawPixelLine(state.Sprite.texture, state.Brush, lastPos + shift4, pos + shift4);
            }
            _lastMousePixel = pixel;
        }
Esempio n. 2
0
        public void OnMouseDrag(RagePixelState state)
        {
            if (Event.current.button != 0 || !activeDrag)
            {
                return;
            }

            IntVector2 pixel = state.ScreenToPixel(Event.current.mousePosition, false);

            Utility.DrawPixelLine(state.sprite.texture, state.brush, m_LastMousePixel.Value, pixel);
            m_LastMousePixel = pixel;
        }