public static DrawRectangle ( Vector3 worldPosition1, Vector3 worldPosition2, Color color ) : void | ||
worldPosition1 | Vector3 | |
worldPosition2 | Vector3 | |
color | Color | |
return | void |
private void DrawGizmo(RagePixelState state) { Utility.DrawRectangle( Utility.PixelToWorld(default(Vector2Int), state.Transform, state.Sprite, false), Utility.PixelToWorld(_size, state.Transform, state.Sprite, false), Color.white ); }
private void DrawGizmo(RagePixelState state) { Utility.DrawRectangle( Utility.PixelToWorld(default(IntVector2), state.transform, state.sprite, false), Utility.PixelToWorld(m_Size, state.transform, state.sprite, false), Color.white ); }
public void OnRepaint(RagePixelState state) { if (!active) { return; } state.DrawSpriteBounds(); Rect r = rect; Utility.DrawRectangle( Utility.PixelToWorld(new IntVector2(r.xMin, r.yMin), state.transform, state.sprite, false), Utility.PixelToWorld(new IntVector2(r.xMax + 1, r.yMax + 1), state.transform, state.sprite, false), Color.white ); }
public void OnRepaint(RagePixelState state) { if (!Active) { return; } state.DrawSpriteBounds(); Rect r = Rect; Utility.DrawRectangle( Utility.PixelToWorld(new Vector2Int((int)r.xMin, (int)r.yMin), state.Transform, state.Sprite, false), Utility.PixelToWorld(new Vector2Int((int)r.xMax + 1, (int)r.yMax + 1), state.Transform, state.Sprite, false), Color.white ); }
private void DrawMarquee() { Utility.DrawRectangle(WorldMinPointSnapped, WorldMaxPointSnapped, Color.white); }