IEnumerator LoadLastScene()
        {
            // yield return GetComponent<SavingSystem>().LoadLastScene(defaultSavingFile);
            Fader fader = FindObjectOfType <Fader>();

            fader.FadeOutImmediately();
            yield return(fader.FadeIn(fadeInTime));
        }
Esempio n. 2
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        IEnumerator LoadLastScene()
        {
            // Fader fader = FindObjectOfType<Fader>();
            // fader.FadeOutImmediately();
            yield return(GetComponent <SavingSystem>().LoadLastScene(defaultSaveFile));

            // declaring and initializing it here will help avoid race condition from the
            // Awake() in persistentObjSpawner.cs
            Fader fader = FindObjectOfType <Fader>();

            fader.FadeOutImmediately();
            yield return(fader.FadeIn(fadeInTime));
        }