Esempio n. 1
0
        private IEnumerator LoadLastSceneRoutine()
        {
            _fader.FadeOutImmediate();
            yield return(_savingSystem.LoadLastSceneRoutine(_DefaultSaveFile));

            yield return(_fader.FadeInRoutine(_loadStartSceneTime));
        }
Esempio n. 2
0
        IEnumerator TransitionRoutine()
        {
            yield return(_fader.FadeOutRoutine(_fadeOutTime));

            _savingWrapper.Save();
            yield return(SceneManager.LoadSceneAsync(_sceneToLoad));

            Portal[] portals = FindObjectsOfType <Portal>();
            foreach (Portal portal in portals)
            {
                if (portal == this)
                {
                    continue;
                }

                if (portal.GetIdentifier() == _identifier)
                {
                    _savingWrapper.Load();
                    HandlePlayer(portal);

                    yield return(null);

                    _savingWrapper.Save();
                }
            }

            yield return(new WaitForSeconds(_fadeWaitTime));

            yield return(_fader.FadeInRoutine(_fadeInTime));

            Destroy(gameObject);
        }