private IEnumerator LoadLastScene() { Fader fader = FindObjectOfType <Fader>(); fader.FadeOutImidiate(); yield return(GetComponent <SavingSystem>().LoadLastScene(defaultSaveFile)); Coroutine fadeIn = StartCoroutine(FadeIn(fadeInTime)); yield return(new WaitForSeconds(fadeInTime)); StopCoroutine(fadeIn); }