static void TransformPropertySetPosition(int thisHandle, UnityEngine.Vector3 value) { var thiz = (UnityEngine.Transform)ObjectStore.Get(thisHandle); thiz.position = value; }
static void DebugMethodLogSystemObject(int messageHandle) { UnityEngine.Debug.Log(ObjectStore.Get(messageHandle)); }
static int GameObjectConstructorSystemString(int nameHandle) { var obj = ObjectStore.Store(new UnityEngine.GameObject((System.String)ObjectStore.Get(nameHandle))); return(obj); }
static int GameObjectConstructor() { var obj = ObjectStore.Store(new UnityEngine.GameObject()); return(obj); }
static void ObjectPropertySetName(int thisHandle, int valueHandle) { var thiz = (UnityEngine.Object)ObjectStore.Get(thisHandle); thiz.name = (string)ObjectStore.Get(valueHandle); }
static void StopwatchMethodReset(int thisHandle) { var thiz = (System.Diagnostics.Stopwatch)ObjectStore.Get(thisHandle); thiz.Reset(); }
static int StopwatchConstructor() { var obj = ObjectStore.Store(new System.Diagnostics.Stopwatch()); return(obj); }