void Start()
        {
            playerManager   = GetComponent <PlayerManager>();
            rigidBody       = GetComponent <Rigidbody>();
            inputHandler    = GetComponent <InputHandler>();
            animatorHandler = GetComponentInChildren <AnimatorHandler>();
            cameraObject    = Camera.main.transform;
            myTransform     = transform;
            animatorHandler.Initialize();

            playerManager.isGrounded = true;
            ignoreForGroundCheck     = ~(1 << 8 | 1 << 11);
        }
 private void Awake()
 {
     animatorHandler   = GetComponentInChildren <AnimatorHandler>();
     weaponSlotManager = GetComponentInChildren <WeaponSlotManager>();
     inputHandler      = GetComponent <InputHandler>();
 }
Esempio n. 3
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 private void Awake()
 {
     animatorHandler = GetComponentInChildren <AnimatorHandler>();
 }