Beispiel #1
0
        static void TransformPropertySetPosition(int thisHandle, UnityEngine.Vector3 value)
        {
            var thiz = (UnityEngine.Transform)ObjectStore.Get(thisHandle);

            thiz.position = value;
        }
Beispiel #2
0
 static void DebugMethodLogSystemObject(int messageHandle)
 {
     UnityEngine.Debug.Log(ObjectStore.Get(messageHandle));
 }
Beispiel #3
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        static int GameObjectConstructorSystemString(int nameHandle)
        {
            var obj = ObjectStore.Store(new UnityEngine.GameObject((System.String)ObjectStore.Get(nameHandle)));

            return(obj);
        }
Beispiel #4
0
        static int GameObjectConstructor()
        {
            var obj = ObjectStore.Store(new UnityEngine.GameObject());

            return(obj);
        }
Beispiel #5
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        static void ObjectPropertySetName(int thisHandle, int valueHandle)
        {
            var thiz = (UnityEngine.Object)ObjectStore.Get(thisHandle);

            thiz.name = (string)ObjectStore.Get(valueHandle);
        }
Beispiel #6
0
        static void StopwatchMethodReset(int thisHandle)
        {
            var thiz = (System.Diagnostics.Stopwatch)ObjectStore.Get(thisHandle);

            thiz.Reset();
        }
Beispiel #7
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        static int StopwatchConstructor()
        {
            var obj = ObjectStore.Store(new System.Diagnostics.Stopwatch());

            return(obj);
        }